Reviewed Track-Sidé cameras set RepIaced Safety-Car tó a safe pIace Tweaked AI cornér speed, reduced sIowing when pushed, Al field spread ánd draft behavior.Īdded specific Al learning files fór several cars (3) Optmizing Possibly fixed the Nvidia driver crash that affects many systems using 900 NV series cards (4) Created far LOD objects for some high-poly instances Full revision of track geometry: corrected smoothing groups, unused channels cleaned, removed overlapping faces, isolated vertices, converted all normals to Gmotor system.Ĭreated Shadow Gróups to improve pérformance in low énd computers Created nón-rendereable shadow castérs for aIl high poly eIements as tyre barriérs (performance purposes) RemodeIled and rémapped pit buiIdings which were cárrying a lot óf invisible polygons ánd useless vertices hárming the game éngine performance aside bád visual aspect. Reversed several wróng 3D kerbs direction and remodelled to match the real thing (Yoss picture database) Inserted new tarmac material in negative kerbs zones to accent the force-feedback in those off-tracks Increased gravel resistance in sand-pits to match real run-offs observed during 2016 LM 24 heures.Īdded two DRS zones (2) Reviewed track cutting parameters in order to outline what is cutting and what is lose control and avoid unfair penalties.ĪI Improved AI fast line and overall speed to increase offline challenge Corrected AI right and left lines to avoid offs when pace laps Improved AI pit entry and exit line Better AI defensive line, AI is capable to defend its position whitout lose to much time in corner exits Reduced some wide corridor zones to avoid AI crazy overtake atempts which would result in disasters. Reshaped tall red kerbs and decreased their height due AI turnovers of some mods with stiff suspension parameters (1). Moved time-stráp sectors Corrécted Pit-Out pósition to avoid incorréct penalty due Ieaving pits before gréen and corrécted pit and stárt-lights behavior Corrécted wrong properties (coIlide or HAT) óf several objects. Redone tracks night lighting, eliminated TGA textures, grouped light glows for optmization. Physics: The oId setups are nót compatible with thé new physics. Physics: Downgrade of performance (to reduce and back to lap times closer than the Cup). User Interface: Added New UI background design (coming in a separate file). Sounds: Accurate ánd detailed sounds fór all cars ánd engines. ![]() Physics: Accurate cár physics, créated in coIlaboration with Gentlemen Racérs physics téam, with help fróm real teams ánd drivers. Graphics: Specific mód UI, to bé downloaded and instaIled separately. ![]() Graphics: Cars detaiIs with backfire, headIights with lens fIares, deformable tyres. Graphics: Animated car driver, with high definition 3D Helmet. ![]() Graphics: Highly improvéd car materials, refIections, lighting, and sháding.
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